std.gui¶
Cross-platform GUI via Raylib. Requires Raylib to be installed and linked.
Setup¶
- Windows:
winget install raylib.raylibor download from raylib.com - macOS:
brew install raylib - Linux:
apt install libraylib-dev(or equivalent)
The compiler automatically adds -lraylib when the gui module is used.
Functions¶
| Function | Description |
|---|---|
gui.init(width, height, title) |
Open window |
gui.close() |
Close window |
gui.should_close() |
True if user requested close |
gui.begin_draw() |
Start frame drawing |
gui.end_draw() |
End frame drawing |
gui.clear(r, g, b) |
Clear background (0–255) |
gui.rect(x, y, w, h, r, g, b) |
Draw filled rectangle |
gui.circle(x, y, radius, r, g, b) |
Draw filled circle |
gui.set_fps(fps) |
Target frame rate |
gui.text(t, x, y, size, r, g, b) |
Draw text |
Example¶
bring "std.gui";
craft main() -> void {
gui.init(800, 600, "Hello");
gui.set_fps(60);
loop {
check (gui.should_close()) { break; }
gui.begin_draw();
gui.clear(30, 30, 46);
gui.rect(100, 100, 200, 100, 138, 43, 226);
gui.text("Hello, Raylib!", 120, 130, 20, 255, 255, 255);
gui.end_draw();
}
gui.close();
send;
}